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RefOrMiDAnT

Reformidant is a 2D platformer all about size.

RefOrMiDAnT

ABOUT OUR GAME

Reformidant is a psychedelic 2D platformer where you face off against a malicious virus to save your computer. Navigate byte-sized platforming challenges that gradually introduce more obstacles as the game continues. Get through each screen-sized level to the goal as fast as you can! Learn how to compress your character to navigate through different sized environments. Master each set of level’s unique challenges and race against the virus' zip bombs in the final trial to progress! Compare times with friends and master levels by earning medals. Can you reach the end and purge your computer of its virus?

Purple Abstract Design
Lucid

CORE GAMEPLAY

SHRINK AND SCALE

Compress into a smaller form, granting you faster movement and a higher jump. Don't stay compressed for too long, though, or you'll be forced out!

MASTER MOVEMENT

Race through the 5 levels in each set with precision to chase down the virus. Even after completion, return to each stage to gather medals, get the best time, and share your ghost recording with friends around the world. Another 30 levels even await in the D: Drive!

DISCOVER New Challenges

Unique obstacles await in each sector, such as bounce pads, compression-activated hazards, or even areas with inverted gravity. Each set compounds on the last!

REFORMIDANT

Reformidant is a 2D platformer all about size.  The player can move left and right on one plane, and jump (spacebar on PC) to navigate levels.  The player can change their size between two forms using a button (left shift on PC).  Upon activation the player will shrink into a smaller form, granting them faster movement and a higher jump, but only for a limited amount of time.  This timer will be indicated by a UI prompt, essentially acting as a stamina bar or a “breath” meter similar to games with underwater sections.  As players progress through the game, they’ll come across unique obstacles for movement, such as bounce pads, surfaces that speed up or slow down the player, and even areas with inverted gravity.  These unique mechanics will be introduced gradually and spread out throughout the game via the level system.

MEET THE TEAM

Chris Maguire

Level Designer & Programmer

Wells Labbe

Level Designer

MorgaN Teske

2D Assets Artist

Rhea Manchada

2D Assets Artist

Nolan Wazni

3D Assets Artist

Michaela Koetke-Sherry

3D Assets Artist

SkylaR Tovar

Technical Artist & Programmer

Daniel Quillen

Programmer

Adli Johan Johnny Fernando

Programmer

BeN

Metzger

Producer

Image by Logan Voss

Get in Touch

Have questions or feedback? Contact us, and we'll respond promptly with the information you need.

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