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Chris Maguire, PPJ #15

reformidantgame
Aug 12
1 min read



Chris Maguire, PPJ 15

Made Sector 6 D: Drive levels (1.5 hours) Modified existing levels in response to feedback and to standardize (1 hour)

Finished most Sector 6 D: Drive levels alongside Wells (2 hours) Gathered playtester data (25 minutes)


Positive: We're essentially done with new levels, all we need is to finish the D: Drive level for 30 and we'll be complete. From there all we'll have to focus on is polishing and balancing the existing levels.

Negative: I've noticed some inconsistencies in the older levels that may take a little bit to fix, even beyond the ones I've already gone and fixed.

Upcoming: Finish D: 30 and then do another pass on all previous levels.


 
 
 

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Chris Maguire Postmortem 2

What Went Right: I'm very proud on how the levels turned out as a whole. Wells and I were able to collaborate and make a set of levels that fits really well together and flows naturally. I think we

 
 
 
Daniel Quillen Postmortem 2

What Went Right: We have an awesome game that's quite expansive for 20 weeks of work and I'm excited to share it. With so many people we were able to redistribute and have Chris join Wells on level de

 
 
 

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